Wednesday, July 18, 2012

Apple Glue Controversy

Recently Apple released their new Mac Book Pro with Retina displays that come off stylish and beautiful, but a number of people are ready to condemn it because of some glue.  In order to keep their Mac Book Pro line thin and sleek with a bigger battery, Apple decided to remove the battery cover and directly glue it to the aluminum case.  With this change, you will no longe be able to replace the battery and will have to find a tech savvy friend, or send it directly to Apple.

This creates two issues.  First, the current voluntary standard for computer environmental friendliness, EPEAT, states that hazardous materials should be easily removed from the computer and industrial strength glue goes right against that idea.  There is no way to get to the battery without cracking open the shell and prying it off the case with this strong adhesive making this nearly impossible for the average consumer.  Apple also states through documentation that no one should attempt to remove the battery apart from Apple itself which charges a hefty fee of $199.  Second, even with a quality battery you have to expect a loss of charge and the desire to replace it down the line.  How long you expect to keep a notebook computer varies from person to person and you should also factor in the amount of time it's being used without a wall outlet connection.

Battery Replacement Cost For the United States

Apple Price
RegionMacBook Pro
13-inch and 15-inch
MacBook Pro
17-inch
MacBook Pro
(Retina, Mid 2012)
United States$129 pre taxes$179 pre taxes$199 pre taxes

From Apple's Battery Replacement Web Page, http://www.apple.com/support/macbookpro/service/battery/

From personal experience, heavily using a notebook computer after 18 - 24 months, you begin to notice a drop in the amount of charge it can hold.  Instead of the advertised 7 hours, I would expect something along the line of 4 hours or less.  Another 12 months and it will decrease even more to the point that I would want to replace the battery entirely.  This would give a notebook computer a portable use life of about three years till it gets to the point of desperately needing a new battery.

The spat of environmentally friendly design seems minor when you look at Apple's history of using recyclable materials like aluminium, removing arsenic from the display, and removing PVC entirely.  The battery is a hazardous item and being able to remove it safely is a valid concern.  The responsibility of it has simple been moved directly to Apple for a fee which doesn't hamper the use or environmental impact significantly in any way.  Consumers should be sending the old battery to Apple or off to a recycle facility when they are finished with it, but realistically many people do not.

If your worry is on the ability of this computer to remain usable, a three year life span for the battery would be realistic and should be expected in the final cost of ownership.

Monday, July 16, 2012

Artificial Acne Means Great Motion Capture

IGN just posted a really interesting video of how Beyond: Two Souls is creating digital actors for their new game over at Quantic Dream's motion capturing facilities.  Motion capture is the process of taking a live actor, key areas of their body is marked with easy to read computer identifiers like all the little grey balls seen here, and translating that movement into a computer generated world.  

The end product is amazingly well done, more so when you have seen some of the older computer worlds without any type of motion capture and people come across very stiff and unrealistic.



This video reminds me of playing make-believe as a child, fake dinner meals and all.  The game itself is shaping up very nicely and with this type of technology, it will at the least be a technical marvel.

Thursday, June 7, 2012

LinkedIn Password, Passwords, Passwords!

I think in our current world you should expect your hashed password to leak online at some point.  How it happens is irrelevant to most people, just expect that it eventually will leak out.  Does that mean your account has been compromised?  Not necessarily, or more precisely, not immediately.

The current news blurb is that a Russian hacker was able to pull a list of all of LinkedIn's SHA1 hashed passwords out of a magic hat and posted them onto the web.  Usernames were not posted, so you can't really match a users credentials to get access to their profile.  This might be a part of the leak that the hacker is holding onto, looking for a buyer, but nothing is certain.  Examining the list I have identified a lot of the most common passwords such as, "password", "jesus123", "l1nk3d1n", and so forth. There were also a number of other hashes that I did not immediately recognize though. 

Interestingly enough, the SHA1 hashing algorithm has been compromised in that with a beefy enough computer setup, you can reverse the hash in a manageable amount of time.  Back in 2005, we are talking about 2^69 operations to find a collision, or a brute force match for a hash.  With today's hardware and computer resources, this is not an unobtainable amount of computing power for large systems. 

So why is LinkedIn using SHA1 for passwords?  Ease of use would be my first guess.  SHA1s are not too difficult to manage and compute for large systems and if someone did get a hold of a hashed password, they would still need some major computer power and time to get the original.  They probably had a lot of trust in their security setup as well and didn't anticipate a leak of this caliber. 

Either way, if you have a LinkedIn account, go change your password.  Make it unique, and for the best security measure, use an auto generated pass that you can save in a password management program. 

Interesting stats,

6_143_150 hashes listed
3_521_180 hashes listed with five prefixed zeros or presumed known passes
2_621_970 hashes listed without the five prefixed zeros or still unknown

Tuesday, June 5, 2012

New Quantic Dream PS3 Game!

Quantic Dream happens to me be one of my absolute favorite digital story tellers so hearing that a new experience is on the horizon is giving me goose bumps.  Unfortunately, their newly announced game, Beyond: Two Souls comes racing out of the Sony E3 press conference with a bit of a limp.

The game itself looks fantastic for this generation of hardware but it also comes across very similar to its predecessor, Heavy Rain.  Drape on a Hollywood name as the main star and I can feel myself starting to cringe. Even though Quantic Dream's portfolio is lean, each iteration of a newly developed experience has come across as a leap in story telling and technology.

Take a look at the first release trailer for Beyond:Two Souls,


 
Here's a quick reminder of what Heavy Rain looked like as well.





No doubt both look fantastic.  Hopefully as the release date gets closer, Q1 2013 which translates to Q2 2013, we can get some idea of what improvements and new ideas are being implemented. 


I think a good first step will be to get their IT team together and fix Beyond's website, ops.




Monday, February 27, 2012

Can the PS Vita Repeat the Success of the Nintendo 3DS?

Gaming has become a mainstream past time, more so with the push of mobile gaming hitting iOS and Android devices.  With the new Playstation Vita now dropping into users hands in the States, I find myself like many gamers asking the question, "Can the PS Vita make it in today's market?"

I own a PSP, Playstation 3, Nintendo DS, and iPhone 4, enjoying gaming on each in turn.  Well, let me address that, I used to play games on the PSP and DS but I do very little traveling now and since that phone in my pocket is so convenient, they just doesn't get much thumb time anymore.  I also carry my iPad with me since I use it heavily for reading and web browsing at home and on breaks during the day.

The first thing we can point at is the Nintendo 3DS with impressive sales of just over 16 million units to date.  People are obviously interested in buying a mobile device!  It took a slow start and an embarrassing price drop early in its life to get there, but you can't doubt it has become a worldwide hit.  The PS Vita started strong in Japan, tampering off in the weeks following.  The Sony consensus has been that since the PSP is still so popular in the far East, it's been slower to move this new system.  How well it does in the states is still too early to know, but I'm sure developers will be keeping an eye out in the coming months.

Whose Selling Games?

So no matter how nice the hardware is for these portable systems, what exactly can we play on them? Like most Nintendo systems, first party titles lead the pack with numbers falling quickly from 3rd party developers.

Nintendo 3DS Games Sales Feb 2012


World Sales (Millions)
First Party?
Super Mario 3D Land
5.33
Yes
Mario Kart 7
4.80
Yes
Zelda: Ocarina of Time 3D
2.49
Yes
Nintendogs + Cats
2.11
Yes
Monster Hunter 3G
1.24
No
Pokemon Rumble Blast
0.74
Yes
PilotWings Resort
0.73
Yes
SSFIV:3D Edition
0.72
No
Source: http://www.vgchartz.com

Out of the top eight titles sold on the 3DS, six are first party titles.  Only one 3rd party title has broken the 1 million mark.

There hasn't been enough time to evaluate Vita game sales, but looking historically at the PSP, only three of the top eight games are from Sony.  These include Daxter, Ratchet & Clank: Size Matters, and God of War: Chains of Olympus.

With these titles we now see the major difference in mobile gaming today.  The Andriod Market and Apple App Store do not carry Nintendo titles.  A number of titles on the PSP list have shown up for these mobile platforms, even original Playstation titles for Sony Andriod phones, in a number of different forms.  You can't get a true conversion of the newest games like Dead Space on an iPhone, but you get something in the same universe that is pretty close to the feeling of the original.

For the PS Vita to be a success, it will have to convince gamers that Sony's version of games is worth their time and money.  Even though there are games like Silent Hill, Dead Space, and Metal Gear on most mobile systems, the one on the PS Vita will be the most technology advanced and closest to console levels.  Whether that means a better gaming experience, we can't say one way or another until they are released.  In contrast, Nintendo could sell a Mario game to kids in the middle of Disney World, replacing the world of mice with plumbers, in the blink of an eye.   




Speaking of Metal Gear and Silent Hill on iOS, the names are attention getting, but the mobile version of these games are timid in comparison to focused handheld systems.  Metal Gear on iOS is a touch game that has no stealth or any real classic MGS feeling.  Dead Space came across well done, but still having a "mobile" feeling to it.  Silent Hill is just horrid on the iPhone.  The scariest part of that game is the fact that some people paid $8 when it was first released.

Thursday, January 12, 2012

Why Wired's CES Phone Articles Are the Least Exciting

Christina Bonnington wrote an article for Wired titled, "Why Windows Phones Are the Most Exciting Handsets at CES," that takes center stage on their homepage.  I was chowing down on my spring roll lunch and huddled in for a good informed read.  Instead I got a puzzled face asking myself why did I just waste my time with this garbage?

The article starts with the contradiction that Windows phones are the fire of the show even with years of evident failures.  Interesting, let's keep reading.  There's a quote from Ballmer that turns into the same PR drivel you would expect from any corporate drone.  Then the article points out how these new Windows phones, specifically from Nokia, are no longer, "behind the times, specs-wise."  How utterly banal. 

Fantastic how going from mediocre to average is an achievement in the realm of Microsoft smart phones.  One of the differentiating factors are upgraded cameras as high as 16 megapixels but rating cameras by megapixels alone has never been a real identifier of quality for the average user.  No mention about the timing from turning on the phone to picture, HDR, filters, timers, or integration with a cloud system to share and save your images through multiple devices (hello Xbox 360).

The next item is how these phones support 4G speeds.  Ok, that's kind of cool, if not totally unexpected since almost all phones will be 4G by the end of this year.  Let's keep moving on through the sea of yawns.

Comparison to the current Android OS and Android 4.0, also known as Ice Cream Sandwich comes down to how Microsoft's OS is more locked down and allows for minimal customization to get a feeling of unity across devices.  A nice differentiating factor from Android, but nothing new from an Apple standpoint. 

So far I haven't read a single thing that makes me want a Nokia Microsoft phone, let alone read about one. 

To finish it off, here's a direct quote from the article, "In most ways, Windows Phone is playing catch up. But for those of us who deal with smartphone news and technology on a daily basis, it’s exciting to see a new player enter the game in earnest. A major reason for that excitement is Microsoft’s and Nokia’s Windows Phone product synergy."

Yes, Windows phone is playing catch up.  As someone who reads technology blogs and news information on a daily basis, no, I don't find it particularly exciting to read an article about a product that lists nothing new or interesting.  From an average consumer standpoint, I think the article would be even more useless since there are no real talking points or clear symbols of uniqueness.  I guess Wired just had to make some imaginary quota of CES articles for the day.

Friday, January 6, 2012

The laws of pirates



Look here: http://www.engadget.com/2012/01/05/warner-bros-pushing-movie-delays-from-28-to-56-days-for-netflix/

We see a potential announcement at CES that DVD/Blu-ray sales of Warner Bros titles to movie rental outlets like Netflix and Redbox could be delayed by 56 days, instead of the current 28.


If true, I would like to award Warner Bros with the bonehead award.  I can imagine it now.  Warner Bros business executives blindfolding each other in the boardroom.  Take a quick line of cocaine, then throw darts at an invisible board of bad consumer decisions that screams in the latest intern's voice; the last intern mysteriously disappeared after the last game of drug darts. 

I don't know if there is a law out there, but there should be.  Not a law enacted from a local governing body, but an internet law if you will.  It's simple.  The harder you make it for consumers to acquire your product, the faster the good old skull and crossbones flag gets rung up the flag pole.

In reality, I'm sure they've already thought it out and could care less about the pirates.  A small percentage of consumers will be disgusted and turn to pirating movies which they can publicly complain about to justify their harsher clamp downs.  The other consumers who really want the movie will go out and purchase it, offsetting the pirating costs, and lastly a minute number of customers will just stop making purchases.

It's business, and more importantly it's their business, and they can do what they want with it.  It's also a clear example of a company that likes to sit on a throne and look down on the consumer, treating them like expendable surfs.  It's only when you become truly interested in people who use your product that you really shine as an example of master creator and distributor.  For now, they're just the master of maximizing profits over the ease of acquiring their movies.